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Author Topic: [MMW][1.2.5] MultiModWorld - separate you worlds into moded and not moded worlds  (Read 51735 times)

Mrpeanut188

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Atleast give us a list of modified files from the bukkit file. I know that I would replace an all-ready installed mod but I have a Tekkit server and would have to install A LOT.

[Edit]
Sinplification Process!
« Last Edit: July 02, 2012, 08:37:35 PM by Mrpeanut188 »

killmachinebob

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Can you plz update this mod to the latest MCPC build. So we can also use the 4096 id fix :D tnx you very much!

jfmherokiller

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could you please release the files by themselves alongside the jar so that people who have tekkit can use this.
here is a file list I created based upon original java code.
Code: [Select]
de/davboecki/multimodworld/api/ModChecker.class
de/davboecki/multimodworld/api/ModAnalyseHelper.class
de/davboecki/multimodworld/api/ModAnalyseHelper$Information.class
de/davboecki/multimodworld/api/ModAnalyseHelper$1.class
Code: [Select]
de/davboecki/multimodworld/api/plugin/PluginExceptionHandler.class
de/davboecki/multimodworld/api/plugin/PlayerStatus.class
de/davboecki/multimodworld/api/plugin/ModAddList.class
de/davboecki/multimodworld/api/plugin/IModWorldHandlePlugin.class
de/davboecki/multimodworld/api/plugin/ExceptionType.class
de/davboecki/multimodworld/api/plugin/EntitySetting.class
those are the mod files. basicly the de folder is the mod.
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unfortunately it could not detect the mods that are installed on my tekkit client. So I just put the exchange world in creative mode and blocked all modded blocks.
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Also trying to join without any mods says This server requires minecraft forge.
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After installing minecraft forge it says that this server requires <Insert Tekkit Mod list Here> to be installed.
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« Last Edit: July 04, 2012, 08:20:51 PM by jfmherokiller »

ChrysWhyte

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Tekkit? Meh
Still I don't see why this has to be a bukkit server instead of just a mod
What about those of us running Spigot (craftbukkit--) MCPC version
Please change the OP to reflect the new status of this project
This is a mod/plugin combination? Nope, it's a custom server + plugin (Why even have a plugin at this point if you are making servers? heh)
« Last Edit: July 09, 2012, 04:45:47 PM by ChrysWhyte »

simon816

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This is a mod/plugin combination? Nope, it's a custom server + plugin (Why even have a plugin at this point if you are making servers? heh)
The mod is just an API- for plugins and mods to tap into, the plugin is what accompanies the API. the plugin does all the complex stuff like exchange world
Anyway,
How's it going davboecki, when will you think the re-right will be complete?

Blade88

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when its coming a new version of mmw?

i will update to IC² 1.97

or when comming out the mmw version based on the 162 Snapshot?
« Last Edit: July 10, 2012, 02:22:00 PM by Blade88 »

Blade88

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when come out the next version of the MMW i wait
since June^^

renjiabarai

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I am currently running a vanilla server and want to install some mods like red power and build craft, some players dont like the idea and some have old computers that lag like crazy when one mod is installed then i found this plugin and thought problem, solved

a couple of questions

1 will the world i currently have on my server which is vanilla be affected in anyway?
2 can someone please explain how i set up the plugin in simple terms from step 8 please

I do have the stargate plugin on the server already as well as the essentials plugin

airminer

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For those, who want to use tekkit: Just replace the Tekkit.jar with his server. because of the older forge in this release, the one that works is Tekkit 3.0.4 minus the compactsolars mod and a wirelessredstone addon.

I am currently running a vanilla server and want to install some mods like red power and build craft, some players dont like the idea and some have old computers that lag like crazy when one mod is installed then i found this plugin and thought problem, solved

a couple of questions

1 will the world i currently have on my server which is vanilla be affected in anyway?
2 can someone please explain how i set up the plugin in simple terms from step 8 please

I do have the stargate plugin on the server already as well as the essentials plugin

 
1 No, it won't be affected
2 Here is a good basic tutorial:
MultiModWorld Mod Spotlight
« Last Edit: July 23, 2012, 08:52:50 AM by airminer »

CamudX

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Thank you so much  :)
this is the best plugin/mod its so handy
can't wait it for 1.3   ::)

airminer

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  • Posts: 9
Well, it doesn't seem to like quarries:
Code: [Select]
2012-07-23 11:48:20 [SEVERE] Could not Handle MultiModWorld-API Event.
2012-07-23 11:48:20 [SEVERE] Could not check if an entity is allowed. (isEntityAllowed)
2012-07-23 11:48:20 [SEVERE] java.lang.NullPointerException
2012-07-23 11:48:20 [SEVERE] at de.davboecki.multimodworld.plugin.MultiModWorld.isEntityAllowed(MultiModWorld.java:66)
2012-07-23 11:48:20 [SEVERE] at de.davboecki.multimodworld.api.ModChecker.isEntityAllowed(ModChecker.java:82)
2012-07-23 11:48:20 [SEVERE] at net.minecraft.server.World.addEntity(World.java:943)
2012-07-23 11:48:20 [SEVERE] at net.minecraft.server.World.addEntity(World.java:887)
2012-07-23 11:48:20 [SEVERE] at buildcraft.factory.EntityMechanicalArm.joinToWorld(EntityMechanicalArm.java:234)
2012-07-23 11:48:20 [SEVERE] at buildcraft.factory.TileQuarry.createUtilsIfNeeded(TileQuarry.java:102)
2012-07-23 11:48:20 [SEVERE] at buildcraft.factory.TileQuarry.initialize(TileQuarry.java:637)
2012-07-23 11:48:20 [SEVERE] at buildcraft.core.TileBuildCraft.q_(TileBuildCraft.java:47)
2012-07-23 11:48:20 [SEVERE] at buildcraft.factory.TileQuarry.q_(TileQuarry.java:136)
2012-07-23 11:48:20 [SEVERE] at net.minecraft.server.World.tickEntities(World.java:1216)
2012-07-23 11:48:20 [SEVERE] at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:571)
2012-07-23 11:48:20 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
2012-07-23 11:48:20 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
And the exchange world doesn't let through any item, even vanilla ones.
(You can still teleport to the vanilla world with them by other means)
« Last Edit: July 23, 2012, 11:55:37 AM by airminer »

renjiabarai

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Sorry to be a pain but i still cant get it to work i am using ftp access so the folders arent the same for me as they are in the video

i have put the multiworld plugin in the plugins folder when using the latest craft bukkit but it doesn't show up in the list of plugins

what am i doing wrong?

renjiabarai

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  • Posts: 7
Ok so i have the plugin installed but when i type the command /mv create ModExchange normal -g privatchest

the console says unknown command and i copied it EXACTLY

smbarbour

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If you typed it on the server console, do not put the leading forward slash.

renjiabarai

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i typed it when i was in the game but when i type /mmw it lists some stuff so the plugin is there i really want this plugin to work i cant play vanilla much its too boring i need nuclear power