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Author Topic: Kaevator SuperSlopes 1.2.3  (Read 554 times)

architect

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Kaevator SuperSlopes 1.2.3
« on: September 01, 2012, 04:57:50 AM »
He has left the code for others to use, but it was not updated in a while, so I am guessing updating will need to be done as well as porting it :(

the link to his posts about it is below. also his source is linked there on his page by him for others to continue the work, I am going to have a go at it if I manage to finish the other project I started and it does not go to far from what I know already, (a little away is good because I learn some new stuff while doing, but to much and one can get completely lost)


http://www.planetminecraft.com/mod/kaevator-slopes-for-minecraft/


**note:If anyone has already started this project, or there is something somewhere that already took his code and implemented it, PLEASE let me know heh heh. this is to awesome! I really would love to have this on my tekkit servers!

Iomega0318

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Re: Kaevator SuperSlopes 1.2.3
« Reply #1 on: September 01, 2012, 05:38:48 AM »
Umm have you checked the Wiki? There is a working version for 1.2.5 I am using it now..
no idea if anyone will continue to port/update it but it's there for us to use at least..


**EDIT**
Here is where the Wiki links to:
http://www.minecraftforum.net/topic/521617-125-inficraft/
It seems mDiyo took over the mod.

**EDIT TWO**
I would love to see the other two mods ported to bukkit though, the timber and wallpaper mods.
« Last Edit: September 01, 2012, 05:49:15 AM by Iomega0318 »

WiNeTel

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Re: Kaevator SuperSlopes 1.2.3
« Reply #2 on: September 01, 2012, 08:56:29 AM »


**EDIT TWO**
I would love to see the other two mods ported to bukkit though, the timber and wallpaper mods.

It´s true, i try time ago, to make timber and Wallpaper SMP. but  i have near no free time to learn coding for SMP(Packet and all this Stuff). Well i can place the timber(beans) or the wallpaper on the wall, but can´t change them. Until now never have time Vacation, Familiy to search how to replace the code that it work
, but can say that the code is very short and for someone that know more off SMP codinig it´s a really easy.  Think everyone from the Porters here can do this mods in less then 1 Hour. :)
« Last Edit: September 01, 2012, 08:58:19 AM by WiNeTel »

architect

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Re: Kaevator SuperSlopes 1.2.3
« Reply #3 on: September 17, 2012, 01:00:24 AM »
having a look iomega, I saw a thread where someone said they had made a port for it for bukkit, and a link to get the file, but when I clicked on it, I got an error. and the site it linked to was a host for renting minecraft VPS at creeperhost.net or something like that. the poster was someone named mike.

architect

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Re: Kaevator SuperSlopes 1.2.3
« Reply #4 on: September 17, 2012, 01:28:22 AM »
no good. :( sever conflicts all over the place, so tekkit will not run on it. Is there anyway of changing the block IDs so they do not conflict with so many of the ones in tekkit?

mikerman50

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Re: Kaevator SuperSlopes 1.2.3
« Reply #5 on: September 17, 2012, 02:50:43 PM »
lol yeah that was my old site for the slopes old version, but indeed inficraft has adopted this mod, should update the links actually

architect

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Re: Kaevator SuperSlopes 1.2.3
« Reply #6 on: October 02, 2012, 07:42:10 PM »
just tried it again but it does not work still with tekkit, using the server 3.1.2 right now. if anyone has any ideas I can give it a go at trying to mod it, so far I have managed to mod some class files so I can get a world with only desert land. was actually pretty easy, so if I know what I am trying to change (block IDs or something) I should be able to mod this to slide it into the tekkit mod folder and it run with everything else.