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Author Topic: Trains and Zeppelin MOD  (Read 12655 times)

pontusedberg

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Re: Trains and Zeppelin MOD
« Reply #15 on: July 07, 2012, 11:04:50 PM »
Yes thank you so much for this! :D
Its a shame trains and zeppelin mod wont work for buildcraft 2.x though, :<
the main modders really should apply that, :/

DV8FromTheWorld

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Re: Trains and Zeppelin MOD
« Reply #16 on: July 08, 2012, 12:08:09 AM »
Yes thank you so much for this! :D
Its a shame trains and zeppelin mod wont work for buildcraft 2.x though, :<
the main modders really should apply that, :/

It is setup to work with BC 3.x which, as of right now, is not released for SMP.

WiNeTel

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Re: Trains and Zeppelin MOD
« Reply #17 on: July 08, 2012, 01:35:51 PM »
Ok guys, I have a working version :DD
But, i need more testing done to this.

READ THIS ---> Spoiler
Before y'all start testing, you need to understand something.
When i say "vanilla" or "port" i mean the following.
vanilla = vanilla minecraft server (IE: not bukkit) + forge + mod
port = MCPC + ported mod

So when i say, "test this in vanilla", "or this is a vanilla bug", i mean its a bug with the mod itself, not the port



One thing that we have seen alot is the mod saying stuff to the console.  Like, random stuff.

Test the crap out of this, but keep an eye on your console.  This is NOT to be used on live servers. 
This is a DEV prelease port, treat it as such. 
mod version 2.09       port revision pre 6
DOES NOT WORK WITH BC 2.x   

http://bit.ly/N5TmQr   <-- direct download

Post errors or bugs with screenshots or videos if possible.  If you have console spam or errors, post on http://pastebin.com and then link here.  Also, before you report a bug, make sure that someone else hasnt already, unless you are adding a video or screenshot showing that bug and they didnt.
 

Mind you, there are a few already known bugs that are part of the vanilla mod, not because of the port.  Known bugs ---> http://trains-and-zeppelin.wikispaces.com/Known+bugs  Mind you, that isnt ALL of the known bugs.  There is a bug with the Zepplin that you can be killed when you land.  That is a vanilla bug also

Thanks for your work! :D

Cuerdas

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Re: Trains and Zeppelin MOD
« Reply #18 on: July 08, 2012, 08:29:34 PM »
Waiting for the bukkit version! good work!

DV8FromTheWorld

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Re: Trains and Zeppelin MOD
« Reply #19 on: July 08, 2012, 08:31:19 PM »
Waiting for the bukkit version! good work!
i posted a test version of the bukkit version.  I just need people to test it before i push it live as "working"

Cuerdas

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Re: Trains and Zeppelin MOD
« Reply #20 on: July 08, 2012, 08:32:58 PM »
Waiting for the bukkit version! good work!
i posted a test version of the bukkit version.  I just need people to test it before i push it live as "working"

Ups, i didnt see it! can you give me the link?

DV8FromTheWorld

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Re: Trains and Zeppelin MOD
« Reply #21 on: July 08, 2012, 08:40:44 PM »
Waiting for the bukkit version! good work!

i posted a test version of the bukkit version.  I just need people to test it before i push it live as "working"


Ups, i didnt see it! can you give me the link?


http://www.mcportcentral.co.za/index.php?topic=2217.msg17750#msg17750

Cuerdas

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Re: Trains and Zeppelin MOD
« Reply #22 on: July 08, 2012, 08:59:06 PM »
Waiting for the bukkit version! good work!

i posted a test version of the bukkit version.  I just need people to test it before i push it live as "working"


Ups, i didnt see it! can you give me the link?


http://www.mcportcentral.co.za/index.php?topic=2217.msg17750#msg17750


Thx a lot and sorry for the inconvenience

DV8FromTheWorld

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Re: Trains and Zeppelin MOD
« Reply #23 on: July 08, 2012, 09:21:04 PM »
Waiting for the bukkit version! good work!

i posted a test version of the bukkit version.  I just need people to test it before i push it live as "working"


Ups, i didnt see it! can you give me the link?


http://www.mcportcentral.co.za/index.php?topic=2217.msg17750#msg17750


Thx a lot and sorry for the inconvenience

no prob

Cuerdas

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Re: Trains and Zeppelin MOD
« Reply #24 on: July 08, 2012, 10:11:52 PM »
I have 4 conflicts id with this mod :

4 item slot
0 item slot
1 item slot
2 item slot
3 item slot

And i cant find any config file

DV8FromTheWorld

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Re: Trains and Zeppelin MOD
« Reply #25 on: July 08, 2012, 10:31:35 PM »
I have 4 conflicts id with this mod :

4 item slot
0 item slot
1 item slot
2 item slot
3 item slot

And i cant find any config file

Config file is in the main directory of your server, not the config directory (main = same folder as your craftbukkit.jar)
This will change with the full release of the port.  It will be in the Config folder.
Quote
4 item slot
0 item slot
1 item slot
2 item slot
3 item slot

That is the spam i was talking about.  I think i have removed most of it.  DEV build r7 or r8 will be released soon.  Thank you for your report

WiNeTel

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Re: Trains and Zeppelin MOD
« Reply #26 on: July 08, 2012, 11:37:18 PM »
Quote

Config file is in the main directory of your server, not the config directory (main = same folder as your craftbukkit.jar)
This will change with the full release of the port.  It will be in the Config folder.

Think the Config file is OK, because the Clientmod put the config in the mainfolder, too

BUG?

The Trackbuilder looks like no use nothing, when put all inside it starts work and don´t use(consume) the inventory Items
« Last Edit: July 09, 2012, 12:38:19 AM by WiNeTel »

PicSoul

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Re: Trains and Zeppelin MOD
« Reply #27 on: July 10, 2012, 07:51:39 AM »
Any chance build r7 or r8 will be out soon? I was going to install r6 untill i read your post about r7 or r8 coming soon, and thought i would wait but...
I want to mess around with trains now! LOL

Might have to just bite the bullet and install r6 for now. :P

PicSoul

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Re: Trains and Zeppelin MOD
« Reply #28 on: July 10, 2012, 11:14:10 PM »
Ok so i could'nt wait any longer and decided to try r6. Other than the issue already reported everything seems to be fine... except sounds.

I have no train sounds on my server although it works fine in SSP. Weird huh?

PicSoul

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Re: Trains and Zeppelin MOD
« Reply #29 on: July 11, 2012, 08:47:55 PM »
Anyone have any ideas on the sound issue i am having?