General Category > Coding
[Some common problems]
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muCkk:
Incorrectly decompiled fields/methods
DecompiledFixedMinecraftServer.getWorldManager(int)MinecraftServer.getWorldServer(int)ModLoader.getMinecraftServerInstance().configManagerModLoader.getMinecraftServerInstance().serverConfigurationManager
Register Blocks after you created them - Use Blocks after you registered them
--- Code: ---public class mod_myMod extends BaseModMp {
public static ModBlock myBlock;
public mod_myMod() {
myBlock = new ModBlock(...);
ModLoader.RegisterBlock(...);
[do something with that Block, recipe etc.]
}
}
--- End code ---
Fixing enums
Before
--- Code: ---package net.minecraft.server;
public final class ThermometerVersion extends Enum
{
public static final ThermometerVersion ANALOG;
public static final ThermometerVersion DIGITAL;
private static final ThermometerVersion $VALUES[];
public static final ThermometerVersion[] values()
{
return (ThermometerVersion[])$VALUES.clone();
}
public static final ThermometerVersion valueOf(String s)
{
return (ThermometerVersion)Enum.valueOf(net.minecraft.server.ThermometerVersion.class, s);
}
public ThermometerVersion(String s, int i) {}
static
{
ANALOG = new ThermometerVersion("ANALOG", 0);
DIGITAL = new ThermometerVersion("DIGITAL", 1);
$VALUES = (new ThermometerVersion[]
{
ANALOG, DIGITAL
});
}
}
--- End code ---
Fixed
--- Code: ---package net.minecraft.server;
public enum ThermometerVersion
{
ANALOG,
DIGITAL;
}
--- End code ---
Fixed enum with values:
--- Code: ---package net.minecraft.server;
public enum MyEnum
{
SOMENAME(5),
ANOTHERNAME(12);
private int intvar;
private MyEnum(int i) {
this.intvar = i;
}
}
--- End code ---
Getting the worlds of a server
Before
--- Code: ---net.minecraft.server.WorldServer worldserver[] = ModLoader.getMinecraftServerInstance().worldMngr;
--- End code ---
After
--- Code: ---List<WorldServer> worldList = ModLoader.getMinecraftServerInstance().worlds;
net.minecraft.server.WorldServer worldserverHelper[] = new net.minecraft.server.WorldServer[worldList.size()];
net.minecraft.server.WorldServer worldserver[] = worldList.toArray(worldserverHelper);
--- End code ---
Create a config
ModloaderMP can create configs for you very easily. All you have to do is make the field for your config static and add an annotation. If you need a little more use Bukkits config API: Bukkit Wiki
In this example the default value would be 243:
--- Code: ---@MLProp(info="BlockID of my mod", max=256.0D, min=1.0D, name="myBlockID")
public static int myBlockID = 243;
--- End code ---
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