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Author Topic: [IndustrialCraft²-Bugs Thread] Report all bugs here  (Read 35059 times)

tonemgub

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Re: [IndustrialCraft²-Bugs Thread] Report all bugs here
« Reply #405 on: July 15, 2012, 10:45:01 PM »
Hello. In 1.97 magnetizers don't work. It eats my energy, but nothing happens. In singleplayer everything works well. Did you notice that?

MisterFix

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Re: [IndustrialCraft²-Bugs Thread] Report all bugs here
« Reply #406 on: July 16, 2012, 04:17:30 PM »
In the console, very often are similar reports.
Spoiler
Code: [Select]
2012-07-16 09:34:33 [INFO] [IC2] addContinuousTickCallback with world = null, callback = ic2.common.TileEntityCable$1@5248a554
2012-07-16 09:34:33 [SEVERE] java.lang.Exception: Stack trace
2012-07-16 09:34:33 [SEVERE] at java.lang.Thread.dumpStack(Thread.java:1342)
2012-07-16 09:34:33 [SEVERE] at net.minecraft.server.mod_IC2.addContinuousTickCallback(mod_IC2.java:2750)
2012-07-16 09:34:33 [SEVERE] at ic2.common.TileEntityCable.changeFoam(TileEntityCable.java:608)
2012-07-16 09:34:33 [SEVERE] at ic2.common.TileEntityCable.a(TileEntityCable.java:51)
2012-07-16 09:34:33 [SEVERE] at net.minecraft.server.TileEntity.c(TileEntity.java:74)
2012-07-16 09:34:33 [SEVERE] at net.minecraft.server.ChunkRegionLoader.a(ChunkRegionLoader.java:294)
2012-07-16 09:34:33 [SEVERE] at net.minecraft.server.ChunkRegionLoader.a(ChunkRegionLoader.java:65)
2012-07-16 09:34:33 [SEVERE] at net.minecraft.server.ChunkRegionLoader.a(ChunkRegionLoader.java:54)
2012-07-16 09:34:33 [SEVERE] at net.minecraft.server.ChunkProviderServer.loadChunk(ChunkProviderServer.java:143)
2012-07-16 09:34:33 [SEVERE] at net.minecraft.server.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:86)
2012-07-16 09:34:33 [SEVERE] at net.minecraft.server.PlayerInstance.<init>(PlayerInstance.java:26)
2012-07-16 09:34:33 [SEVERE] at net.minecraft.server.PlayerManager.a(PlayerManager.java:60)
2012-07-16 09:34:33 [SEVERE] at net.minecraft.server.PlayerManager.movePlayer(PlayerManager.java:156)
2012-07-16 09:34:33 [SEVERE] at net.minecraft.server.ServerConfigurationManager.d(ServerConfigurationManager.java:175)
2012-07-16 09:34:33 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:418)
2012-07-16 09:34:33 [SEVERE] at net.minecraft.server.Packet10Flying.handle(SourceFile:126)
2012-07-16 09:34:33 [SEVERE] at net.minecraft.server.NetworkManager.b(NetworkManager.java:234)
2012-07-16 09:34:33 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:119)
2012-07-16 09:34:33 [SEVERE] at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:83)
2012-07-16 09:34:33 [SEVERE] at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:582)
2012-07-16 09:34:33 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
2012-07-16 09:34:33 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)

mike2033

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Re: [IndustrialCraft²-Bugs Thread] Report all bugs here
« Reply #407 on: July 17, 2012, 01:31:39 AM »
@mike2033 Are you using WorldGuard or something similar? I added an event for thrown dynamite some versions ago, but it should only be blocked by plugins.

Hi. Yes, I'm using it. I tried to remove it & WorldEdit but it still didn't work. Then I removed the whole plugin folder => working now. Tomorrow I will find out which plugin hindered it.

Just found out another "bug". It doesn't make any sound if exploded :)

Good night.

tonemgub

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Re: [IndustrialCraft²-Bugs Thread] Report all bugs here
« Reply #408 on: July 17, 2012, 09:33:26 PM »
Hello. In 1.97 magnetizers don't work. It eats my energy, but nothing happens. In singleplayer everything works well. Did you notice that?

Just found it out -> Essentials
Hm, can I fix that without removing Essentials?

mike2033

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Re: [IndustrialCraft²-Bugs Thread] Report all bugs here
« Reply #409 on: July 17, 2012, 10:49:49 PM »
Hm, can I fix that without removing Essentials?

Yes. I just found it out. You have to update Essentials to 2.9.2.

Working great now! Thanks for porting it

EDIT: Sorry tonemgub. I thought you are talking about mine bug:

https://www.youtube.com/watch?v=sob0ubF8ReQ

I'm not sure if it's possible to fix your bug & how.
« Last Edit: July 18, 2012, 01:18:52 AM by mike2033 »

wmchris

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Re: [IndustrialCraft²-Bugs Thread] Report all bugs here
« Reply #410 on: July 18, 2012, 11:22:28 AM »
Adding Microblock ID from RedPower to the IC-Recylcer Blacklist let the server crash
http://www.mcportcentral.co.za/index.php?topic=2860

Killgore32

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Re: [IndustrialCraft²-Bugs Thread] Report all bugs here
« Reply #411 on: July 21, 2012, 02:20:07 AM »
Players using Quantum suits get kicked for moving too fast.  I know this is normal Bukkit behavior, but are there any good suggestions for plugins to help with this?  Most of the ones I have found have been abandoned.

Deadlock989

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Re: [IndustrialCraft²-Bugs Thread] Report all bugs here
« Reply #412 on: July 21, 2012, 12:05:22 PM »
Players using Quantum suits get kicked for moving too fast.  I know this is normal Bukkit behavior, but are there any good suggestions for plugins to help with this?  Most of the ones I have found have been abandoned.

No plug-in is required, there is a bukkit.yml option to disable this. It means you need to be more vigilant about players using movement hacks, but if you run a small server with a trusted player base, that's not really a major issue.

Nentify

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Re: [IndustrialCraft²-Bugs Thread] Report all bugs here
« Reply #413 on: July 22, 2012, 08:38:17 PM »
Hey - you may or may not have been asked this before, but I was wondering if there was a fix for multiworld plugins. I'm using the latest server build (162) which claims to have various multiworld fixes, but I'm still having this issue with multiworld plugins. I've noticed a lot of servers using multiworld plugins fine and was wondering if there was a fix for this?

Sejsel

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Re: [IndustrialCraft²-Bugs Thread] Report all bugs here
« Reply #414 on: July 23, 2012, 05:59:04 PM »
Server crash.

Code: [Select]
2012-07-23 18:00:03 [SEVERE] java.util.ConcurrentModificationException
2012-07-23 18:00:03 [SEVERE] at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:819)
2012-07-23 18:00:03 [SEVERE] at java.util.ArrayList$Itr.next(ArrayList.java:791)
2012-07-23 18:00:03 [SEVERE] at net.minecraft.server.World.getTileEntity(World.java:1644)
2012-07-23 18:00:03 [SEVERE] at net.minecraft.server.WorldServer.getTileEntity(WorldServer.java:45)
2012-07-23 18:00:03 [SEVERE] at ic2.common.TileEntityCropmatron.scan(TileEntityCropmatron.java:110)
2012-07-23 18:00:03 [SEVERE] at ic2.common.TileEntityCropmatron.q_(TileEntityCropmatron.java:73)
2012-07-23 18:00:03 [SEVERE] at net.minecraft.server.World.tickEntities(World.java:1190)
2012-07-23 18:00:03 [SEVERE] at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:569)
2012-07-23 18:00:03 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:467)
2012-07-23 18:00:03 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
2012-07-23 18:00:03 [SEVERE] Unexpected exception
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:819)
at java.util.ArrayList$Itr.next(ArrayList.java:791)
at net.minecraft.server.World.getTileEntity(World.java:1644)
at net.minecraft.server.WorldServer.getTileEntity(WorldServer.java:45)
at ic2.common.TileEntityCropmatron.scan(TileEntityCropmatron.java:110)
at ic2.common.TileEntityCropmatron.q_(TileEntityCropmatron.java:73)
at net.minecraft.server.World.tickEntities(World.java:1190)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:569)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:467)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)

MatadorPants

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Re: [IndustrialCraft²-Bugs Thread] Report all bugs here
« Reply #415 on: July 23, 2012, 09:31:00 PM »
Hey - you may or may not have been asked this before, but I was wondering if there was a fix for multiworld plugins. I'm using the latest server build (162) which claims to have various multiworld fixes, but I'm still having this issue with multiworld plugins. I've noticed a lot of servers using multiworld plugins fine and was wondering if there was a fix for this?

I don't think there's any known solution right now. I've tried several things and still get machines rotated when using a multi world plugin.

Nentify

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Re: [IndustrialCraft²-Bugs Thread] Report all bugs here
« Reply #416 on: July 23, 2012, 10:39:57 PM »
Hey - you may or may not have been asked this before, but I was wondering if there was a fix for multiworld plugins. I'm using the latest server build (162) which claims to have various multiworld fixes, but I'm still having this issue with multiworld plugins. I've noticed a lot of servers using multiworld plugins fine and was wondering if there was a fix for this?

I don't think there's any known solution right now. I've tried several things and still get machines rotated when using a multi world plugin.

Which makes me wonder how other servers are managing to run it without an issue.

MatadorPants

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Re: [IndustrialCraft²-Bugs Thread] Report all bugs here
« Reply #417 on: July 23, 2012, 11:19:10 PM »
Hey - you may or may not have been asked this before, but I was wondering if there was a fix for multiworld plugins. I'm using the latest server build (162) which claims to have various multiworld fixes, but I'm still having this issue with multiworld plugins. I've noticed a lot of servers using multiworld plugins fine and was wondering if there was a fix for this?

I don't think there's any known solution right now. I've tried several things and still get machines rotated when using a multi world plugin.

Which makes me wonder how other servers are managing to run it without an issue.

I also wonder this. I've seen several threads about it not working, but never a post explaining how someone else got it working.


Deadlock989

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Re: [IndustrialCraft²-Bugs Thread] Report all bugs here
« Reply #418 on: July 24, 2012, 11:59:17 AM »
Which makes me wonder how other servers are managing to run it without an issue.

Speaking personally, we're not, but we've mitigated the issues. We've stayed on MCPC Bukkit #83 and IC2 1.95b. In this older setup, secondary worlds suffer from loss of orientation etc. only when the client unloads a chunk, which means you can (for example) carry out a mining operation in a mining world using IC2 machines. This only works for us because our secondary worlds are "temporary", reset every 6-8 weeks or so. It wouldn't be a solution if you have a series of permanent worlds and wanted to have permanent IC2 installations in them.

When 1.3 comes and if these issues still haven't been resolved, we'll be making a choice between dropping the multiverse or dropping IC2. At the moment I'm inclined towards the latter, mostly because of feature bloat and many many bugs in the vanilla version, not especially because of this issue, although it is a factor.

It's not an issue for some servers because they don't have multiple worlds, simples. Although having a temporary mining world is extremely common, especially if you've limited the size of the primary world eg. with WorldBorder.

MatadorPants

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Re: [IndustrialCraft²-Bugs Thread] Report all bugs here
« Reply #419 on: July 25, 2012, 04:20:02 PM »
Do we have a confirmation if all modes of the laser now have events associated with them? In r1 there was at least one mode (I think explosive) that didn't trigger events/bypassed protections.