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Author Topic: CraftBukkit 1.1-R4 (#1938 - MC 1.1)  (Read 145271 times)

GadgetTvMan

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Re: CraftBukkit 1.1-R4 (#1938 - MC 1.1)
« Reply #30 on: February 25, 2012, 09:31:20 PM »
Added
PlasticCraft v3.0.2
   Porter: Danoth

GadgetTvMan

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Re: CraftBukkit 1.1-R4 (#1938 - MC 1.1)
« Reply #31 on: February 25, 2012, 11:46:56 PM »
Updated
Client for Eury's Iron Sign v1.1 - to fix "items texture being saved incorrectly as a flat jpeg"

muCkk

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Re: CraftBukkit 1.1-R4 (#1938 - MC 1.1)
« Reply #32 on: February 26, 2012, 07:04:42 PM »
Added
LittleBlocks 1.1

muCkk

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Re: CraftBukkit 1.1-R4 (#1938 - MC 1.1)
« Reply #33 on: February 27, 2012, 03:21:01 PM »
Added
IC2 r4
   fixes another dupe bug
IC2 Addon Modular Force Field System
   the config is now created correctly

GadgetTvMan

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Re: CraftBukkit 1.1-R4 (#1938 - MC 1.1)
« Reply #34 on: February 27, 2012, 08:57:02 PM »
Added
Mo Foods and Crops 1.1
   Porter:    Danoth

Updated
Powerstone Mod to V2.3

ruyan

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    • Sphax Texture Additions
Re: CraftBukkit 1.1-R4 (#1938 - MC 1.1)
« Reply #35 on: February 28, 2012, 01:07:23 AM »
Added
Advanced Machines - IC² Addon
    Porter: AtomicStryker

GadgetTvMan

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Re: CraftBukkit 1.1-R4 (#1938 - MC 1.1)
« Reply #36 on: February 28, 2012, 09:44:18 PM »
Added
BlastCraft V2
   Porter:    Mercor

Updated
Metallurgy V1.2.3 - Now uses Java 6.

GadgetTvMan

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Re: CraftBukkit 1.1-R4 (#1938 - MC 1.1)
« Reply #37 on: February 29, 2012, 10:25:00 PM »
Updated
Advanced Machines to 3.3
ChangeLog:
Spoiler
Update 3.5, codename "Nerf Stick"

    _DANGER EXPLOSIONS_ Changed base Tier to 1 (Low Voltage) _DANGER EXPLOSIONS_
    Existing idle Advanced Machines hooked up to Medium Voltage won't explode. Working ones WILL.
    Cut down base max Energy Input to 32 EU/t, from 128
    Cut down base max Speed and Energy Storage by half, to 5000

-> so to make Upgrades actually useful

    Increased extra Energy cost when adding Overclockers
    Reduced Overclocker max Speed Bonus by half, is now 500
    Change to Energy Cost: Once Full Speed is reached, the additional cost from Overclockers is nullified
    Added missing sprites
    Fixed Voltage Explosion bug when introducing Transformers into a non charged Machine
    Dramatically reduced Tick Load by checking Upgrade Inventory only when it has changed (IC2 does it at all times ... lol)
    Changed Sound behaviour to only play "interrupt" sound when a Machine actually comes to a total halt


AnimalBikes to 1.9.5 r2, Adds config.

DV8FromTheWorld

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Re: CraftBukkit 1.1-R4 (#1938 - MC 1.1)
« Reply #38 on: March 02, 2012, 03:42:26 AM »
Added
Trap Mod 1.6
     Porter: DV8FromTheWorld

Updated
Railcraft to 3.4.0
     Porter: smbarbour

muCkk

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Re: CraftBukkit 1.1-R4 (#1938 - MC 1.1)
« Reply #39 on: March 03, 2012, 01:08:11 AM »
Added
IndustrialCraft² 1.71 r5

I could finally fix the bug which causes items to lose charge after the player dies. Tahg fixed items losing NBT data in the newest Bukkit development version. I took that fix and included it in CB 1.1 R4. Since a base file is modified you need to place this version of IC² inside the craftbukkit.jar. cpw told me that it will also fix a similar bug of Equivalent Exchange.

Edit: I had to remove r5 again, it caused some new bugs in Forestry as it seems.
« Last Edit: March 03, 2012, 04:19:04 AM by muCKk »

muCkk

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Re: CraftBukkit 1.1-R4 (#1938 - MC 1.1)
« Reply #40 on: March 03, 2012, 01:23:05 AM »
Added
Railcraft   3.4.2
   by smbarbour

cpw

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Re: CraftBukkit 1.1-R4 (#1938 - MC 1.1)
« Reply #41 on: March 03, 2012, 07:55:03 AM »
Added a fix for bukkit so that custom "enchants" as used by IC2 and EE will now be preserved when the item is dropped on death.

You need to merge the files from the zip into your bukkit jar file, after you have modloader and forge in there.

muCkk

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Re: CraftBukkit 1.1-R4 (#1938 - MC 1.1)
« Reply #42 on: March 03, 2012, 06:13:25 PM »
Added
ChargingBench    1.71-1 Addon for IC²

muCkk

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Re: CraftBukkit 1.1-R4 (#1938 - MC 1.1)
« Reply #43 on: March 11, 2012, 02:26:19 AM »
Added
IndustrialCraft² 1.71 r5

muCkk

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Re: CraftBukkit 1.1-R4 (#1938 - MC 1.1)
« Reply #44 on: March 16, 2012, 09:44:26 PM »
Some small changes:
  • Added a prepackaged jar containing the APIs. Other mods can be placed into the mods folder, no need to add them to the craftbukkit.jar
  • Moved Additional BuildCraft Objects, BCIC2Crossover and Power Convertors to Addons -> Cross-Mod Addons