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Author Topic: [1846] mcMMO 1.20 [Plugin] IC+BC+RP Support  (Read 9699 times)

--GJ--

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Re: [1846] mcMMO 1.20 [Plugin] IC+BC+RP Support
« Reply #30 on: May 04, 2012, 08:19:55 PM »
Hola, mcMMO developer here!

We've started getting this added to mcMMO officially - right now the dev builds have support for custom tools, nothing else (yet). This should allow for XP gain when breaking vanilla blocks. Still working to implement everything else, but I want to make sure that at least part of it is working before I move on to the next part.

Known issues:
  • Repair likely won't work
  • If tools are entered as multiple types (shovel & pickaxe) I'm not sure what it'll do to abilities
  • The XP modification feature has yet to be implemented
  • XP gain from Archery may or may not work yet

Please download the lastest dev build from here and report back any issues - either here, in the #mcmmo channel on IRC, or on the issue tracker at issues.mcmmo.org

dronf

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Re: [1846] mcMMO 1.20 [Plugin] IC+BC+RP Support
« Reply #31 on: May 05, 2012, 01:47:29 AM »
FYI I installed this today and started doing some testing. So far so good.   One thing i noticed, which hopefully will be changed, is the generation of the tools. yml.   It doesn't get generated until you use a tool ingame that mcmmo doesn't recognize.  For instance, i had no config file until i made an rp2 ruby pickaxe and used it.  I defined and  tested out basic items like shovels, axes, swords, hoes, sickles.  They all got xp and I was able to use the rightclick abilities correctly. 

Dual use items like the ic2 drill need to be defined as both a shovel and a pickaxe, but work fine.(FYI for the drill ID i used 30234, not 30234:1.  The :1 is just there to make the item look damaged, in effect giving it a power meter.  the underlying item is still 30234, even if you never see it like that)

The nanosaber is an odd case, since it has a different item id when you activate the right click mode.  I defined both IDs as a sword and got xp in both modes.  Only bummer here is that right click is the mcmmo special ability key, same as the key to switch between normal and charged nanosaber mode.

If anyone plans on using this, the best way to do it by far is connect to your world and use NEI to find the ID of the items you want to define.



vidplace7

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Re: [1846] mcMMO 1.20 [Plugin] IC+BC+RP Support
« Reply #32 on: May 05, 2012, 07:30:32 PM »
I'll be trying this out soon, thanks for official support :D

dronf

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Re: [1846] mcMMO 1.20 [Plugin] IC+BC+RP Support
« Reply #33 on: May 08, 2012, 04:45:09 PM »
If anyone wants to give this a try, I put together a config file adding all the new tools and weapons(except mining laser, not sure how i want to handle that) from IC2/RP2/Forestry.

I posted the file on the mcmmo JIRA:
http://issues.mcmmo.org/browse/MCCORE-117

Dev builds can be found at:
http://ci.mcmmo.org/

--GJ--

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Re: [1846] mcMMO 1.20 [Plugin] IC+BC+RP Support
« Reply #34 on: May 22, 2012, 04:09:02 PM »
Hello again!

Just wanted to let everyone know that mcMMO is now FULLY compatible with mods for tools, armor, and blocks. You can download the latest release containing all these features from here: http://dev.bukkit.org/server-mods/mcmmo/

If you have any questions about getting it set up, just ask here, shoot me an email at gj@mcmmo.org, or drop in to the mcMMO IRC channel on Esper.net

Happy modding everyone!

dronf

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Re: [1846] mcMMO 1.20 [Plugin] IC+BC+RP Support
« Reply #35 on: May 22, 2012, 05:39:25 PM »
Thanks again GJ!

I haven't had time lately, but soon will put up a set of configs for rp2/ic2/forestry/BC

eoden13

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Re: [1846] mcMMO 1.20 [Plugin] IC+BC+RP Support
« Reply #36 on: June 07, 2012, 02:55:30 AM »
Haven't had a chance to download the latest version yet but curious to know how to add the mod items in? Is there a separate config or just add them in with the regular config file? Thanks

dronf

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Re: [1846] mcMMO 1.20 [Plugin] IC+BC+RP Support
« Reply #37 on: June 07, 2012, 07:39:32 AM »
After you install and start the newest version, you need to open up the config file and set the mod portions to "true", then restart.  It will generate a folder called modconfigs, and some config files inside of that.  You can define all the custom items there.

eoden13

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Re: [1846] mcMMO 1.20 [Plugin] IC+BC+RP Support
« Reply #38 on: June 07, 2012, 02:21:07 PM »
Thank you! I wish more plugin developers were this excited to embrace the mod community.

118935

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Re: [1846] mcMMO 1.20 [Plugin] IC+BC+RP Support
« Reply #39 on: June 18, 2012, 06:03:14 PM »
hey i was wondering if some one has made the config files for all the ores and tools from tekkit im a real noob in coding so i have no idee how to make them my self.

m1cr0man

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Re: [1846] mcMMO 1.20 [Plugin] IC+BC+RP Support
« Reply #40 on: August 13, 2012, 05:28:29 PM »
I've managed to generate a config for all the InfiTools except Hybrids (working on them). The durabilities should be accurate enough. :)


MCMMO Tools.yml for InfiTools